Nintendo’s 3DS, the handheld console that’s supposed to revolutionize the gaming experience, was gobbled up in the tech market during this week’s launch. Not only does the wide screen on top (800×240 pixel resolution) allow the user to play visually eye-popping games, but also its two outer cameras augment reality, displaying our 2D existence as an interactive 3D world. However, there’s a bit of a snag. Many users have been complaining of eye discomfort and headaches while playing the 3D games. So you don’t need glasses to play the 3DS, but you might feel like you need them by the time you’re done playing.
“The problem with it is that if you’re not looking at the system straight on, then your perspective is changing, tiring your eyes. This is ultimately going to give you a headache,” said gamer Kara Zisa.
Our visual perspective changes every time we move, so our eyes are constantly re-adjusting to the 3D. And while the headaches and eye irritation are short term, it’s an annoying side effect to what’s supposed to be a fun new way to use the technology.
Representatives from Nintendo are urging players to take frequent breaks from playing to avoid experiencing any of these problems. Another option to reduce the risk of any discomfort is to lower the amount of 3D effects, which can be tweaked using the built-in 3D Depth Slider. This feature can turn the 3D off and allow the user to play all of the games and apps in 2D. But what’s the point of getting a 3DS if you’re going to do that?
Although the 3DS is already popular, there are a couple of kinks with the technology that need to be worked out. This is only the beginning of what’s to come and we all know newer updated consoles will probably hit the market before we even have time to get used to what’s already available. So, my advice is to save the $250 (and the headache) for a newer version that will have better graphics and games.